Current
Index
- Time Line
- Current Situation Map
- The Current Turn - Campaign Turn 24 - 2160 AD
The timeline Indicates the 44 game turns (minor bars), with build turns marked (major bars) every four turns. The current turn
(24) is indicated in red. Conflicts are marked with a battle symbol () are named (Schedar 1) and a faction symbol is also given () showing which factions are battling. Aggressor colour is on the left (green or ESU)
and defender on the right (in this case red or IJSN).
The situation map shows the starting position of the four human players and the Non-Player Kra'Vak. These are marked with their flags.
Scout ships are free to roam to all parts of the map. Fleets of combat capable ships must remain within eight hexes of Command Centres
(). As a consequence the areas of the map reachable by player
combat fleets is limited. These spheres of influence are denoted by areas with coloured borders (NSL is grey / black, ESU is green / green,
IJSN is pink / red and OU is blue / blue). Areas where two players influence over lap are given in light brown and where three players overlap
in dark brown. Naturally, only in areas of overlap can players conduct battles.
Planetary systems of interest are named, and site of known battles are marked with a battle symbol (). If there have been more than one battle in a system, it is still denoted by a single symbol.
Events occuring this turn are marked with a star symbol ().
A large scale map of the game play area is located
here, courtesy of David Billinghurst and
Antony Spalding.
In the current turn, two major events have occurred. At Cephei two large fleets are in combat - the attacking ESU versus the defending
NSL. This is the Fourth Battle of Cephei, and results in a crushing defeat for the NSL, who also lose their colony.
The other event is a large battle against the Kra'Vak at Draconis.
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All images and designs copyright © 2002 - 2009 by Piraeus Games, Chris Harrod, David Billinghurst, John
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